ATI HD 4670
Graphics Engine ATI Radeon HD 4670
Bus Standard PCI Express x16 2.0
Memory Type GDDR3
Memory Size(MB) 1024
Memory Interface 128bit
Core Clock Speed(MHz) 750
Memory Clock Speed(MHz) 1600/1746
Memory Bandwidth(GB/sec) 32
Texture Fill Rate(billion/sec) Yok
DVI Output 1
D-SUB Output 1
HDTV Support Y
HDCP Support Y
HDMI Support Y
Dual-link DVI Y
Display Ouput(Max Resolution) 2560x1600
DirectX Version Support 10.1
OpenGL Version Support 2.1
CrossFire Support Y
SLI Support Yok
3-way SLI Yok
HyperMemory Tech. Yok
TurboCache tech. Yok
GPU Features Fully DirectX 10.1 compliant, including full speed 32-bit floating point per component operations
Shader Model 4.1 geometry and pixel support in a unified shader architecture
32-and 64-bit floating point processing per component.
High performance dynamic branching and flow control.
High dynamic range rendering with floating point blending, texture filtering and anti-aliasing support.
16-and 32-bit floating point components for high dynamic range computations.
Full anti-aliasing on render surfaces up to and including 128-bit floating point formats.
Support for OpenGL 2.1
Up to 128-tap texture filtering
Works with any single- or two-channel data format
New vertex cache and vertex fetch design, to increase vertex throughput from previous generations
Up to 8k x 8k textures, including 128-b/pixel texture are supported.
High efficiency memory controller